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These are either projects I'm working on now, or projects that I used to work on (finished or otherwise). Poke around, there might be something you find that you like.
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Copyright (c) 1998-2049 Martin "Pfhoenix" Actor
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UnrealTournament & UnrealTournament2003 Projects
Everything that I've done for these two games is up at my Mod Exemplar Project hosting at BeyondUnreal
Of special notes, however, are a couple of mods. Herzog Zwei (which hasn't seen a reincarnation for UT2003 yet) has a site of it's own here. My current mod project is a Marble Madness inspired project, whose site is here.
Adeo
Adeo is a game-in-progress that is worked on every now and then. It's a roguelike at heart, but features isometric view graphics with real-time effects, a somewhat complex material/item/object/weapon system, and an ambitious storyline. It's not your common, every day roguelike, except maybe in the sense that it's unfinished. =)
Particle2
Particle2 is the second of simplistic particle behavior modeling programs I've done. The second incarnation retains the simple (and incorrect at base) particle model with two equally and oppositely charged types (which you can now modify in settings), along with options to have particle collisions generate a "neutron" (larger particle that doesn't interact with anything and after a short period of time decays back into the two particles that collided). What's new :
- ability to lock the physics to a particular cycles per second
- ability to dump to sequential image files rendered output
- ability to change colors of the particles
- ability to modify the lockable physics cycle rate
- ability to turn on/off particle collision
- ability to modify particle charge values
GemSweeper
One of the few little game ideas to be fully realized. A simple logic game (written in plain Win32 and GDI code), GemSweeper is a clone of a palm pilot game I had (back when my palm pilot worked) which I absolutely loved. The idea is to figure out the location of the gems in the grid in the least number of laser firings. GemSweeper adds a configurable grid size and gem count, as well as a learning mode, showing laser traces and demonstrating how the game works. A lot of fun in a small package.
Weird
Weird is the marriage of an idea and a random terrain heightmap generator. It builds a 512 by 512 image, filling it with related, but random, colors in a recursive manner. The result, if you download and see, can be quite nice to look at, in an abstract sort of way. Weird will allow you to also save any pretty image you like that it generates.
TerrainEd
TerrainEd was written to aid mappers in creating terrain maps for Unreal Tournament. Using OpenGL, TerrainEd gives the user control in manipulating the terrain data in intuitive ways, as well as a realistic random terrain generation algorithm, along with terrain smoothing/deforming capabilities. Not used as much any more, since UT2003's UnrealEd has specific terrain support, but still a good example of a completed product, from start to finish.
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