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These are either projects I'm working on now, or projects that I used to work on (finished or otherwise). Poke around, there might be something you find that you like.
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Copyright (c) 1998-2049 Martin "Pfhoenix" Actor
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D&D4e Tools
My very popular Character Sheet application is hosted here, as well as my DM tools.
Adeo
Adeo is a game-in-progress that is worked on every now and then. It's a roguelike at heart, but features isometric view graphics with real-time effects, a somewhat complex material/item/object/weapon system, and an ambitious storyline. It's not your common, every day roguelike, except maybe in the sense that it's unfinished. =)
UnrealTournament, UnrealTournament2003, UnrealTournament2004, and UnrealTournament3 Projects
Everything that I've done for these games is up at my Mod Exemplar Project hosting at BeyondUnreal
Particle5
My most advanced individual particle behavior modeling program yet. Requiring PhysX for simulation (included in the download), this program does more than rudimentary electric particle behavior :
- real-time 2d electric field calculation rendering
- real-time 2d charge potential field calculation and rendering
- physics can be paused and resumed at any time
- objects being simulated can be grabbed and moved at any time
- colors for fields can be set via standard windows color selection dialog box
- field calculations happen entirely on the video card
The field rendering method requires a DirectX 9.0c compliant video card, which essentially means an nVidia 6800 or newer video card. ATI video cards have problems with the shaders used (unfortunate, but a known problem). Without a sufficient video card for field rendering, simulation can still be watched and manipulated (just no field rendering). This program enabled me to study relationships between like-charged and like-massed particles, leading to conclusions such as these.
GemSweeper
One of the few little game ideas to be fully realized. A simple logic game (written in plain Win32 and GDI code), GemSweeper is a clone of a palm pilot game I had (back when my palm pilot worked) which I absolutely loved. The idea is to figure out the location of the gems in the grid in the least number of laser firings. GemSweeper adds a configurable grid size and gem count, as well as a learning mode, showing laser traces and demonstrating how the game works. A lot of fun in a small package.
Weird
Weird is the marriage of an idea and a random terrain heightmap generator. It builds a 512 by 512 image, filling it with related, but random, colors in a recursive manner. The result, if you download and see, can be quite nice to look at, in an abstract sort of way. Weird will allow you to also save any pretty image you like that it generates.
TerrainEd
TerrainEd was written to aid mappers in creating terrain maps for Unreal Tournament. Using OpenGL, TerrainEd gives the user control in manipulating the terrain data in intuitive ways, as well as a realistic random terrain generation algorithm, along with terrain smoothing/deforming capabilities. Not used as much any more, since UT2003's UnrealEd has specific terrain support, but still a good example of a completed product, from start to finish.
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